Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: No (Not Required)

Supported Development Platforms: any

Supported Target Build Platforms: Win64/Linux/MacOS/IOS/Android

Documentation: Source code comments + Tutorial (PDF)

Example Projects (Plugin Required): UE4.27; UE5.0; UE5.1; UE5.2; UE5.3; UE5.4

Demo project: Packaged

Changelog:

Version 1.1: added Asynchronous Blueprint Node

蓝图数目: 0

C++类数: 4

网络复制:否(不需要)

支持的开发平台:任何

支持的目标构建平台:Win64/Linux/MacOS/IOS/Android

文件:源代码注释+ 教程(PDF)

示例项目 (需要插件): UE4.27; UE5.0; UE5.1; UE5.2; UE5.3; UE5.4

示范项目: 包装

更新日志:

1.1版:新增异步蓝图节点








Overview (youtube)

What is this plugin used for?

This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.

How to use it?

  • Add plugin’s actor component to your Pawn/Character

  • Add just two nodes/behavior tasks from it to your logic

  • Tune it’s params (which all has description) as you want

  • That’s all

Features:

  • Easy to setup, no coding skills required

  • Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task

  • Compatible both with Characters and Pawns

  • Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases

  • Very well optimized – no performance drops at least on modern $100 CPUs (tested with 100+ actors)

  • Has fully commented code – hundreds of lines of comments

  • Code is fairly flexible for inheritance and your further code modifications

概述(youtube)

这个插件用于什么?

这是一个先进的,优化的,易于设置的基于组件的系统,将让您实现更多的AAA质量方面的游戏。 使AI在navmeshes上移动更加流畅和自然,而不会对角色(或Pawn)施加任何旋转/移动限制,并且在性能方面没有妥协(至少在现代中端桌面Cpu上)。 C++只有很好的注释代码,几乎所有的代码都是虚拟的,对于继承和进一步的代码修改相当灵活。

如何使用它?

  • 将插件的actor组件添加到Pawn/角色

  • 只需从中添加两个节点/行为任务到您的逻辑

  • 调整它的params(都有描述),只要你想

  • 仅此而已

特征:

  • 易于设置,无需编码技能

  • 包含1个actor组件、2个蓝图节点、1个行为树任务

  • 兼容字符和典当

  • 兼容两者 Rvo回避和人群管理器,但在某些情况下不是完美的水平

  • 非常好的优化-至少在现代$100Cpu上没有性能下降(用100+actor测试)

  • 已完全注释代码-数百行注释

  • 代码对于继承和进一步的代码修改是相当灵活的

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