Preview Video

Features:

  •  An actor component with simple setup
  • Works with both static meshes and skeletal meshes
  •  3 methods of detection
  • high modularity by the user: can trace by objects, channels, use lines, boxes, etc.
  • can skip frames if needed to improve performance.
  • An OnItemAdded event that can be called when items are detected immediately.
  • A socket filter to exclude/include sockets by strings

Code Modules:

  • A Detection Actor Component (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: No – the detection itself does not need to be replicated.

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Win32, Win64

Documentation: Link <<< contains all previous example projects for 4.26 and 5.0

Example Project: 5.1 Link : use key: -lA2DnKpR5h0Ug5OrEHWUEGorfPijp7Sd5sQnOvdXpg

Discord channel: https://discord.gg/VmFXeq7J9F

Important notes: Starting with 5.1, the actor component is “AC_DidItHit”; all previous versions are “AC_DitItHit”. See the documentation.

预览视频

特征:

  •  具有简单设置的actor组件
  • 同时适用于静态网格体和骨架网格体
  •  3种检测方法
  • 用户模块化程度高:可按对象、通道、线、框等进行跟踪。
  • 如果需要,可以跳过帧以提高性能。
  • 一个OnItemAdded事件,可在立即检测到项时调用。
  • 通过字符串排除/包含套接字的套接字过滤器

代码模块:

  • 检测Actor组件(运行时)

蓝图数目:0

C++类数:1

网络复制:否-检测本身不需要复制。

支持的开发平台:Win32、Win64

支持的目标构建平台:Win32、Win64

文件: 连结 <<<包含4.26和5.0的所有以前的示例项目

示例项目: 5.1连结 :使用密钥:-lA2DnKpR5h0Ug5OrEHWUEGorfPijp7Sd5sqnovdxpg

不和谐频道: https://discord.gg/VmFXeq7J9F

重要提示:从5.1开始,actor组件为”AC_DidItHit”;所有以前的版本都是”AC_Dit这是”。 请参阅文档。






When using the default overlapping detection methods, even with colliders, if the speed or the animation is too fast, the intended collision can be skipped entirely.

This is the case for small bullets against thin targets or weapon swinging animations that are too fast or scattered.

This system allows you to trace between positions and determine if something was hit.

The difference between this and the free plugin is that this actually comes with a complete set of parameters to use with cross-linking tracing methods. This means you will have less chances of missing the target.

The difference between this and the blueprint plugin is performance. This can be used extensively on multiple objects whereas with blueprints, it’s way more costly and limited.

使用默认的重叠检测方法时,即使使用碰撞器,如果速度或动画太快,也可以完全跳过预期的碰撞。

针对薄目标的小子弹或过于快速或分散的武器摆动动画就是这种情况。

该系统允许您跟踪位置之间,并确定是否有东西被击中。

这与免费插件之间的区别在于,这实际上带有一组完整的参数,用于交叉链接跟踪方法。 这意味着你将有更少的机会错过目标。

这与蓝图插件的区别在于性能。 这可以在多个对象上广泛使用,而对于蓝图,它的成本更高且有限。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。