Assets and blueprints for a basic car setup in Unreal Engine.

虚幻引擎中基本汽车设置的资源和蓝图。

Scaled to Epic skeleton: No, basic vehicle skeleton
Physically-Based Rendering: No
Texture Size (please list textures for each resolution): No textures used.
Collision: Yes, custom (Use Complex as Simple).
Vertex Count: 6000
LODs: High detailed (low poly style).
Number of Meshes: 1 (optional world mesh, and low poly asset s)
Number of Materials and Material Instances: TestTrack: 16, Car: 11
Number of Textures: 0
Engine Compatibility: 4.8 and newer
Intended Platform: Desktop, Console, Mobile
Platforms Tested: Mac/PC
Documentation Included: No
Important\Additional Notes:
Car pack is intended for developers or/and to learn from.

缩放到史诗骨架:不,基本车辆骨架
基于物理的渲染:没有
纹理大小(请列出每个分辨率的纹理):不使用纹理。
碰撞:是的,自定义(使用复杂作为简单)。
顶点数:6000
Lod:高细节(低聚风格)。
网格数:1(可选世界网格和低聚资产s)
材质和材质实例数:TestTrack:16,Car:11
纹理数量:0
引擎兼容性:4.8及更新
预期平台:桌面,控制台,移动
测试平台:Mac/PC
文件包括:否
重要\附加注意事项:
汽车包是为开发者或/和学习。










Video: https://www.youtube.com/watch?v=BclEAKrJ_GI

This pack gives you a basic car setup. You can see how some key elements in making your own car game have been set up. All elements are built with Blueprints, so no coding is required. Although some basic understanding of unreal is required to understand the blueprints.

With demo stunt track: https://www.youtube.com/watch?v=eEe3ZWRLTNg

Change the car: https://forums.unrealengine.com/showthread.php?88285-Low-Poly-Car-Physics-(Video-demo)&p=409619&viewfull=1#post409619

Includes:

– Dynamic free look camera (snaps back in position)

– Advanced engine sounds

– Brake and Drift Marks

– Brake and Drift Smoke

– Collision particles and smoke

– Turbo HUD (limited turbo/boost time)

– Slow motion (real time, slow, slower, slowest (20% speed)

– Simple Main Menu

– Vehicle air control

– Brake and reverse lights

– ‘low poly’ car model

– Low poly ‘lined’ look

– Free to use stunt track

Forum link (with getting started): https://forums.unrealengine.com/showthread.php?88285-Low-Poly-Car-Physics-(Video-demo)&p=472365&viewfull=1

短片: https://www.youtube.com/watch?v=BclEAKrJ_GI

这个包给你一个基本的汽车设置。 你可以看到制作自己的汽车游戏的一些关键元素是如何设置的。 所有元素都使用蓝图构建,因此不需要编码。 尽管要理解蓝图,需要对虚幻引擎有一些基本的了解。

带演示特技轨道: https://www.youtube.com/watch?v=eEe3ZWRLTNg

换车: https://forums.unrealengine.com/showthread.php?88285-Low-Poly-Car-Physics-(Video-demo)&p=409619&viewfull=1#post409619

包括:

-动态自由外观相机(按回原位)

-先进的发动机声音

-刹车和漂移标记

-制动和漂移烟雾

-碰撞粒子和烟雾

-涡轮HUD(有限的涡轮/增压时间)

-慢动作(实时,慢,慢,最慢(20%的速度)

-简单的主菜单

-车辆空气管制

-刹车和倒车灯

-“低聚”车型

-低聚”衬里”外观

-免费使用特技轨道

论坛链接(与入门): https://forums.unrealengine.com/showthread.php?88285-Low-Poly-Car-Physics-(Video-demo)&p=472365&viewfull=1

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