All Crystals includes:
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2x Master Materials
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2 x 20 Material Instances
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35 Tile noise textures
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2 lvl example
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3 static meshes crystals with vertex painting
The most important parameters affecting the appearance of a crystal are the correct selection of parameters like:
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Using proper and different noise textures
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Proper UV scaling
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Set of 3 base colours (Colors creates effect of fake depth/shadow or glow so use it according to what you want to achieve)
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POM height
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Choice between vertex painting and non vertex painting material
所有晶体包括:
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2x 主材料
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2×20材质实例
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35 瓷砖噪声纹理
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2 lvl示例
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3 静态网格晶体与顶点绘画
影响晶体外观的最重要参数是正确选择如下参数:
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使用适当和不同的噪声纹理
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适当的紫外线缩放
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一套三种基本颜色(颜色会产生假深度/阴影或发光的效果,所以根据你想达到的效果使用它)
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POM高度
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顶点绘画和非顶点绘画材料之间的选择
Basic Information:
The project All Crystals is a set of Material Instances thanks to which you will be able to create any realistic or abstract crystal easily and in a short time. My product contains 2 Master Materials: with vertex painting (in the project I called it M_VP_Crystal) and without vertex painting (in the project I called it M_Crystal)
This provides you with two options. You can give any mesh a crystal material so that it is entirely a crystal (M_Crystal), or you can use the Material variant with Vertex Painting so that you can achieve a stone effect with exposed crystal fragments (M_VP_Crystal)
Links:
Check out the All Glitches detail presentation:
Take a look at what you can achieve with All Crystals in this short showcase:
基本资料:
该项目 所有水晶 是一组材质实例,因此您可以在短时间内轻松创建任何逼真或抽象的水晶。 我的产品包含 2主材料: 用顶点绘画(在我称之为的项目中 M_VP_Crystal)并且没有顶点绘画(在我称之为的项目中 [医]晶体)
这为您提供了两个选项。 你可以给任何网格一个晶体材料,使它完全是一个晶体([医]晶体),或者您可以将材质变体与顶点绘画一起使用,以便您可以使用暴露的水晶碎片实现石头效果(M_VP_Crystal)
连结:
查看 所有毛刺 详细介绍:
看看你能用什么来实现 所有水晶 在这个简短的展示:
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