List of Modules:
– “easyfm” (Runtime)
List of Features:
-Lift, drag – uses a curve to vary coefficient depending on angle of attack.-Can simulate lift and drag caused by sideways movement – for vehicles with vertical lifting surfaces.
-Buoyancy – can also simulate balloons and airships.
-Stabilization – Neutral and control trim simulated, can use control curves to vary for realistic stalls.
-Control surfaces – w/ curves to vary control efficiency based on AoA. -Additional lift devices – flaps and spoilers, deployment/retraction time simulated.
-Engine – control curves, thrust redirection for VTOL.
-Dynamic air density – affecting all aerodynamic forces, default curves based on real world measurements included.
-Mach – lift, drag, stability and engine thrust can be varied depending on mach number.
-Ground effect – using raycast against terrain mesh
-Fly-by-wire computer assists.
-Guidance – automatically adjust controls to steer towards target vector using PID controller.
-Linear mode – optional unrealistic mode for more “slidey” arcade physics.
-Code plugin – works in both C++ and blueprint-only projects.
-Can run in physx substep to increase accuracy.
-Net movement replication with smoothing and jitter filter.
-Complete blueprint integration – all variables can be read and changed.
-No hardcoded parameters.
-Includes bonus very simple raycast landing gear simulation
-Full source code included.
-Lift asymmetry simulation (new in 2.30)
Intended Platforms: Desktop
Platforms Tested: Windows, Linux
Documentation Included: No
Important/Additional Notes: Multiplayer world origin rebasing is only supported in UE4.14+
模块列表:
-“easyfm”(运行时)
功能一览表:
-提升,阻力-使用曲线根据迎角变化系数。-可模拟侧向运动引起的升力和阻力-适用于具有垂直升降表面的车辆。
-浮力-也可以模拟气球和飞艇。
-稳定-中性和控制修剪模拟,可以使用控制曲线变化的现实摊位。
-控制面-w/曲线根据AoA改变控制效率。 -额外的提升装置-襟翼和扰流板,部署/缩回时间模拟。
-发动机控制曲线,VTOL的推力重定向。
-动态空气密度-影响所有气动力,默认曲线基于现实世界的测量包括在内。
-马赫-升力,阻力,稳定性和发动机推力可以根据马赫数而变化。
-地面效应-使用raycast对抗地形网格
-线控计算机辅助。
-引导-使用PID控制器自动调整控制以转向目标矢量。
-线性模式-可选的不切实际的模式更多的”slidey”街机物理。
-代码插件-适用于C++和仅限蓝图的项目。
-可以在physx substep中运行以提高准确性。
-净运动复制与平滑和抖动滤波器。
-完整的蓝图集成-所有变量都可以读取和更改。
-没有硬编码参数。
-包括奖金非常简单的raycast起落架模拟
-包括完整的源代码。
-提升不对称模拟(2.30新增)
预期平台:桌面
测试平台:Windows、Linux
文件包括:否
重要/附加说明:多人游戏世界起源rebasing仅在UE4.14+中支持
Preview 1: youtube.com/watch?v=ZiUyCK9HqDc (from first example project)
Preview 2: youtube.com/watch?v=z0hXVZMwNTU (from second example project)
Example Project 1 (UE 5.1) : https://drive.google.com/open?id=0B20tIRBAcOlsSDIwcTJuMFdoRDA
Example Project 2 (UE 5.1): https://drive.google.com/file/d/0B20tIRBAcOlscGdHc3JFSjJLRzQ/view?usp=sharing
Tutorial Playlist: youtube.com/playlist?list=PLpdNKDbSpbwV4xJCTI-9l_SGJjedPvAp9
Works by taking location, velocity, mass and other properties of physics object it’s attached to, computing aerodynamic forces that would act on it, and applying them as physics impulses. Can be used to simulate almost any fixed wing airplane, as well as bombs, missiles and similar objects.
预览1: youtube.com/watch?v=ZiUyCK9HqDc (来自第一个示例项目)
预览2: youtube.com/watch?v=z0hXVZMwNTU (来自第二个示例项目)
示例项目1(UE5.1) : https://drive.google.com/open?id=0B20tIRBAcOlsSDIwcTJuMFdoRDA
示例项目2(UE5.1): https://drive.google.com/file/d/0B20tIRBAcOlscGdHc3JFSjJLRzQ/view?usp=sharing
教程播放列表: youtube.com/playlist?list=PLpdNKDbSpbwV4xJCTI-9l_SGJjedPvAp9
工作原理是获取它所附着的物理物体的位置、速度、质量和其他属性,计算作用于它的空气动力,并将它们作为物理脉冲应用。 可用于模拟几乎任何固定翼飞机,以及炸弹,导弹和类似物体。
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